Jan 01, 2007, 07:49 PM // 19:49
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#1
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Academy Page
Join Date: May 2006
Guild: Diversionary Tactics[DT]
Profession: R/
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Backbreaker smite
http://gwshack.us/65484
i need some help with the defensive side of this build, damage is good though.
any ideas?
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Jan 01, 2007, 08:20 PM // 20:20
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#2
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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blinding surge + glyph of lesser energy >>>> glyph of energy + blinding flash
since you only have one exhaustion spell on the bar anyway. Also not rocking your 0 spec shatter hex on the Me/Rt. The RC monk should have a hex removal skill such as holy veil instead of mending touch and then you can get rid of shatter on the Me/Rt for something else. Two mesmers in the build and no spiritual pain makes me cry...especially given the current state of the HA meta focusing so heavily on teams letting their spirits, pets, and minions play for them.
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Jan 01, 2007, 09:16 PM // 21:16
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#3
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Academy Page
Join Date: May 2006
Guild: Diversionary Tactics[DT]
Profession: R/
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i re updated the build so if you click the same link up top its changed, i kept the shatter hex on the me/rt so we have 2 hex removals. good input though.
anything else people?
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Jan 01, 2007, 11:42 PM // 23:42
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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Kudos on trying something new, first off
Blinding Surge and Wards should be an effective defense vs melee, provided your monks work with the wards.
Your healers boon bar is using a lot of energy. I don't think this guy will be making the most of his bar if facing heavy pressure. Prot spirit seems out of place. I'd recommend veil for both monks, as pre-veiling is essential in keeping the most dangerous hexes off your backline.
The current fotm in HA involves spirits and necro hex spam. I would be worried about combating that with this build. Hex removal is a little weak, and to face that build successfully you need someone devoted to keeping the most dangerous spirits out of your way -- qz, nr, wanderlust, etc. If your only warrior is on this task, it will be difficult to coordinate pressure on them otherwise. It may be worth your while to consider the mesmer signet which does significant damage to spirits, and recharges instantly. I can't remember the name, sorry, but I'm fairly sure it's a domination skill.
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Jan 02, 2007, 01:34 AM // 01:34
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#5
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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Hello, first all like the above said kudos for trying something new.
However like the above poster mentioned the current fotm in HA involves very very much Hex spammers to pressure your opponent, so taking devert hexes instead of RC would be really better,aswel drop spirit bond and place protective spirit instead (ofcourse remove it from the Healer's bar too),and final drop Holy Veil for dismiss condition.
The 6th I really think you shouldn't take Healer's boon (Heal Party spamming worked good but Energyzing Finale got nerfed remember?), maybe take Light of Delivarance, Glimmer of Light or even WoH, really drop protective spirit from the monks skillbar and dismiss condition aswel, I am not a good healer monk so I cant really advice what skills you should take instead of protective spirit and dismiss condition in the healers bar.
Anyways hope that helped a bit.
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Jan 02, 2007, 07:34 AM // 07:34
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#6
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Academy Page
Join Date: May 2006
Guild: Diversionary Tactics[DT]
Profession: R/
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thanks for input, updated a bit just check the link up top, and if i end up fighting said spirit/hex teams thats the top mesmers job to be screwing them up so thanks.
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Jan 05, 2007, 10:07 PM // 22:07
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#7
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Frost Gate Guardian
Join Date: Jun 2005
Guild: The Kansas City Hotsteppers [KCHS]
Profession: P/
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Man what is going on with that weapon master guy? He's got channeling and Lyssa's Balance, which only works if you have fewer enchantments. And shatter hex with no domination?
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